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2.13 Layered Reality Games
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These games are representative of a new set of experiences that consists of roughly
three different categories of games – Augmented Reality Games, Hybrid Reality Games,
and Alternate Reality Games, mostly involving active engagement, participation in groups,
frequent interaction and feedback, and connections to real world contexts. This last
aspect makes the difference and identifies the genre more specifically.
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Augmented Reality Games typically layer a digital, location-based, and context sensitive
dimension to a concrete, physical or geographical space. Also known as enhanced
reality, this term is often used to refer to virtual experiences being played out in real
world spaces.
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A hybrid reality game is defined usually as a game that occurs, simultaneously, in both
physical and digital spaces. Players adopt more than one role in this type of game. For
example, roaming through the physical streets of a city and/or sitting at a computer
playing online. The game board runs in parallel to the real world and bridges the space
between the physical and digital worlds.
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This kind of game may be more accurately described as an interactive narrative that
unfolds in distributed fragments as players solve enormously complex puzzles. The
game world is ubiquitously superimposed on the real world. Clues are dispersed by
means of real world media channels, like the Internet, movie clips, billboards,
newspapers, telephones, e-mails, etc.
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