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We are dealing here with an area of knowledge that is literally
exploding today. It is known that video games can aid the
development of proficiency by allowing users to interact with objects
and manipulate variables. They may be particularly effective when
designed to address a specific problem or teach a certain skill in
curriculum subjects, where specific objectives can be stated and when
deployed selectively within a context relevant to the learning activity
and goal.
Simple types of games can be designed to address specific learning
outcomes such as recall of factual content. For instance, the Nobel
Prize Foundation website uses online games to aid children in
understanding the discoveries of its laureates by embedding the
scientific knowledge as part of the game environment. But other games
have been used to teach many other subjects, typical examples are
SimCity, Civilization and Hidden Agenda. These types of games are
targeted at students, educators and adults alike.
This resource is based on information retrieved from the Internet,
namely from Wikipedia
, learning games sites, blogs and organizations
that have ongoing research (listed under "References"). The state-of-
the-art review is based on José Bidarra'
s sabbatical work in 2009 and
validated by experts in games-based learning. Logistic support was
provided by the ADL Co-Lab
and GLS (University of Wisconsin -
Madison). Most web sites keep up-to-date information on the subject
so the bulk of the information will not become obsolete so fast.
This site is intended as a reference resource for students, researchers
and technologists interested in studying learning games, simulations
and virtual worlds. It aims at providing the first elements in the process
of building games for e-learning. Any suggestions and comments can
be entered in the forum.
(click + and open the topics in the menu for more...)
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