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2. Categories/Genres
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2.1 Traditional Games
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The player usually plays these traditional games like chess or solitaire against a
‘computer’ player. An example is an educational card game: any game using playing
cards, either traditional or game-specific. Generally these games expand concepts, such
as the food chain, set matching, etc. Flash card games are used to teach math, animal,
and dinosaur species. Some card games improve memory.
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