We are dealing here with an area of knowledge that is literally exploding today. It is known that video games can aid the development of proficiency by allowing users to interact with objects and manipulate variables. They may be particularly effective when designed to address a specific problem or teach a certain skill in curriculum subjects, where specific objectives can be stated and when deployed selectively within a context relevant to the learning activity and goal.
This resource is based on information retrieved from the Internet, namely from Wikipedia, learning games sites, blogs and organizations that have ongoing research (listed under "References"). The state-of- the-art review is based on José Bidarra's sabbatical work in 2009 and validated by experts in games-based learning. Logistic support was provided by the ADL Co-Lab and GLS (University of Wisconsin - Madison).
Ultimately, this site is intended as a reference resource for students, researchers and technologists interested in studying learning games, simulations and virtual worlds. It aims at providing the first elements in the process of building games for e-learning.
Any suggestions and comments can be entered here in the forum. As this is work in progress, new information and emerging topics will be included in future versions of the resource. For now there is a wiki available to compile the new information.